![]() And after years this is the first time I see. ![]() I agree those msgs could be nicer, but the overhead of checking all data before converting to ints and floats is not small at all. Here’s the “official” spec for ac3d files: At least that’s what happens with the current demo version, 6.1, for Linux. If you open AC3D from a console (unix shell window, dos box) and then open those files in it, you’ll see that actually AC3D makes many complaints about those files. About data line(s), it seems AC3D only checks the first line of data and reports problems about the others in the console. ![]() Every face should reference a material: “mat 0”, for example.“OBJECT object” should be “OBJECT poly”.So if you fix that “ #INF00” problem in one of your files, the new version should be able to import the models from the link you posted.īut I strongly suggest the exporter used to create those files is made compliant to the. Now it triangulates ngons properly (using ()) and is even more forgiving to bad input data, among other things. I’ve updated the ac3d importer today, but I’ll test it more before committing to Blender’s cvs.
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